| |
3D
Symbol Preview Is Textured Rather Than Wire Frame |
| |
The
3D Symbol preview now shows the assigned textures rather
than a wire frame model. This gives a closer representation
of how symbols will display when they are generated in SoftView
renderings.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
Additional
3D Symbols Added |
| |
More
3D Symbols have been added to the Libraries to use in Version
13. |
| |
|
| |
|
| |
|
| |
Always
Face Camera Option Added to Symbol Definition |
| |
With
Always Face Camera turned on, the Symbol will always be
at 90 degrees (perpendicular) to the camera. Therefore the
complete face (plane) of the Symbol will always fully be
seen from every angle of the 3D animation. This can be used
for items such as Rendered Trees or Shrubs. |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
Ignore
Walls Option Added to Symbol Definition |
| |
Symbols
are designed to automatically snap to walls if they are
drawn near one. If the option for ‘Ignore Walls’
is turned on for a symbol, the symbol can be drawn freely
without the possibility of it snapping to a nearby wall.
This option is useful for symbols such as Details or others
that would not need to reference a wall. |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
Mechanical
Symbol Library Added |
| |
Mechanical
Symbols are more easily located now that they are maintained
in a separate library. |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
Orientation
Option Added to Allow a 3D Symbol to Be Rotated in 3D Space |
| |
This
feature is used to change the orientation of a 3D .DXF symbol
to match the orientation of the associated 2D symbol. The
first option to select would be to ‘Choose Top of
Symbol’ which allows selecting which of the possible
6 sides will become the top (bird’s eye). More selections
for rotating or mirroring can be made to orient the symbol
as needed to match the 2D symbol, as it will be drawn on
the plan. The 2D and 3D aspects should be the same. |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
Paint
Saves to Symbols |
| |
To
display more of a contrast between Symbols and other items,
the Symbols can be filled with a Paint pattern. This will
control how Symbols display on screen, as well as, the assigned
pen for the Paint pattern can control how the filled symbol
is printed with regard to color (or shading). Some SoftPlan
symbols have already been created to contain solid Paint
so that they can be distinguished in Room mode. |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
Railings
Can Be Added to Stairs and Then Saved in Symbols |
| |
A
complete stair including railings can now be saved to the
Stair Library. This saves having to edit Symbol Stairs once
drawn to turn on the railings. |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
SoftView
Light Sources Save to Symbols |
| |
Symbols
and Electrical Symbols that contain lights now include embedded
SoftView light sources which will be reflected in the 3D
model. This makes Version 13 more versatile with regard
to lighting conditions. By simply placing these symbols
on the plan, it is possible to instantly illuminate aspects
of the model with up light and down light options, as well
as, other settings for an overall atmospheric appearance.
|
| |
|
| |
|
| |
|