| Always
Face Camera Option Added to Symbols |
| With
Always Face Camera turned on, the Symbol will always be
at 90 degrees (perpendicular) to the camera. Therefore the
complete face (plane) of the Symbol will always fully be
seen from every angle of the 3D animation. This can be used
for items such as Rendered Trees or Shrubs. |
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| Anti
Aliasing (Hardware) Added to Textured and Shaded Mode |
Diagonal
edges of surfaces often appear jagged due to the nature
of monitors that rely on dots, or pixels, to display images,
an effect known as aliasing. When using video hardware to
generate 3D images, some video cards can visually correct
this effect by introducing similarly colored pixels along
the diagonal edges to give the impression of a more continuous
edge, called anti-aliasing. When checked, it smoothes the
edges of the 3D images displayed in SoftView for Wire Frame,
Visible Line, Shaded, and Textured modes.
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| Atmospheric
Light Type Added |
A
new light source is available to draw which allows creating
up light, down light, or it can shine in both directions
on the 3D model. |
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| Auto
Inherit Command Added to the Material Dialog |
Whenever
the overall texture will be the same for like materials
in the 3D model, the Auto Inherit can be selected. When
this command is selected for the highest material in the
Material tree dialog, the same texture (color) for the same
materials found lower in the tree will all be changed in
one step. This is a great time saving feature for applying
the same Glazing and Trim textures to all Openings, or applying
the same Wood finish to all Cabinets automatically. |
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| Auto
Horizon Command Added |
In
SoftView, an automatic flat "site" plane will
display. This will be represented by a grass texture that
will display in the 3D model. |
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| Auto
Match Color to Texture Option Added |
In
keeping with wanting similar views for all of the 3D modes,
the Auto Match Color to Texture option has been added to
the Render Options. This command will match the Texture
to apply the closest Color available in the program. This
way the various 3D modes will look as similar as possible
with much less effort involved with changing the material
settings. |
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| Automatically
Regenerate Option Added |
Update
changes more quickly and effortlessly in SoftView with this
outstanding new feature. The active SoftView window will
Automatically Regenerate before your eyes as changes are
made to the drawings, such as changing windows, moving walls,
applying new textures to the model, and much more. |
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| Background
Extraction Added |
SoftView
uses the information from the floor plans to create exterior
and interior 3D models. Depending on the complexity of the
floor plan drawings, the amount of time required to process
the information for the 3D models can vary. To reduce the
wait time, you can specify that SoftView automatically process,
or extract, the information in the background as you develop
the floor plan and before you select to view the building
in 3D. Therefore, when you do specify a 3D view, the image
will appear on screen much faster. |
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| Background
Textures Added |
| New
flat (still image) and panoramic (Animation) type Background
Textures have been added. |
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| Backgrounds
Can Be Added as Panoramic Backgrounds |
| The
panoramic background is placed like a cylinder which simulates
the background being fixed to the model when rotating for
Animation output, providing a more realistic 3D presentation. |
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Basic
Commands, Move, Edit, etc., Do Not Need to Be Selected Twice
in a Row |
In
Version 13 the command only needs be selected once and will
remain active until a new command is chosen in between generations
of the SoftView model. |
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| Brick
Opening Sills Extract as Individual Bricks and Mortar Joints.
Sill Style Extraction Option Removed |
When
a Brick Sill is enabled on an Opening, it will be extracted
with realistic textures of individual bricks and mortar
joints. This replaces the Sill Style extraction which was
a much more simple simulation of a brick pattern for the
sills. |
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| Camera
Navigation Improved |
The
Camera Control is now much easier to navigate. The same
Zoom and Pan commands that are used in Drawing mode, with
the center scroll wheel of the mouse, can be used to move
through the Elevation and Plan sections of the Camera Control.
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| Cedar
Shingle Textures Added |
Additional
Cedar shingle textures have been added to the Roof textures. |
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| Center
Focus Command Added |
The
Center Focus command has been added to the SoftView Camera
Control. This allows for the re-centering of the drawing
without changing the current zoom scale. |
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| Copy
Surface Command Added |
The
Surface Copy/ Paste command gives the ability to copy a
color and texture from one surface and paste it to another
surface right before your eyes in the SoftView model. |
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| Deck
Railings Display in Camera |
Deck
Railings now have the ability to display for plan reference
in the Camera Control. |
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| Doors
Can Display Open |
| The
option applied to Openings for ‘Open In SoftView’
is a great tool to use when doing walkthroughs of the proposed
building. When this option is selected, you can move freely
through unobstructed entryways in the SoftView 3D model.
Openings will display open according to the angle assigned
to them, which can display a door partially or fully open.
This allows you and your customer to gain a greater view
of the building using SoftView as a visual aid.
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| Duplicate
Command Added |
It
is now possible to Duplicate like items between floor plans.
This basic command has been added for use in SoftView. For
instance, a window on the lower floor can be duplicated
to a window on the upper floor when using this command in
SoftView. |
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| DWG
Export Added (V14 and 2000) |
DWG
has been added to the Export options in SoftView. This creates
a file that can be brought into a compatible CAD program
for 3D modeling and revisions. |
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| Elevations
(Rendered and Textured) Generate With Sun Shadows |
| When
an Elevation is generated, the SoftView mode can be changed
to Rendered or Textured mode which will reflect the Sun
Options. Shadows will be generated on the model as a result
of the Sun settings. |
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| Environmental
Light Mapping Added |
| Environmental
Light Mapping is a new Render Option used to provide artificial
lighting for the Interior model. When this option is enabled,
irregular light patterns are applied to walls, ceiling,
and floors to create a more realistic interior environment
without the need to add a multitude of individual light
sources. |
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| Hardwood
Flooring Textures Added |
New
Hardwood Flooring textures have been added to the Interior
Flooring textures. |
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| Sample:
Light HIckory |
Sample:
Medium Cherry |
Sample:
Dark Oak |
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| Hole
Cutting of Complicated Openings in Walls Improved |
| The
holes cut around openings have been improved to work for
more complicated shapes. This includes round top openings
placed on angled walls in the plan. These holes are needed
to closely cut out the section of wall from around the Opening
symbols that will be shown in SoftView. |
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| Keep
Temporary Frames Option Added to Animation Generation |
| Keep
Temporary Frames has been added to the Output options. This
will allow saving a series of still frame image files to
a selected location based on the number of frames selected
for the animation file. The files can then be used on an
individual basis. |
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| Lights
Display Added to Camera Control |
| ‘Display
Lights in Symbols’ is an option that has been added
to the Camera control. It can be turned on to see the embedded
lights that belong to Symbols. ‘Display SoftView Lights’
is another option that controls the display of regular light
sources (point, direct, spot, atmospheric). When these options
are enabled, the lights can be edited to change the settings.
They can also be turned off when they are not required. |
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Metal Textures Added |
Version
13 has expanded upon the available metal textures. Many
different types of metal can now be applied to SoftView
3D models. |
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| Sample:
Copper Treadworks |
Sample:
Stamped Metal |
Sample:
Brass Metalworks |
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| On
Model Folder Added to Material Selection |
The
Material Assignment has included the addition of the ‘On
Model’ folder. This is shown in the Material assignment
tree and displays all of the textures currently being used
on the model. These can be easily accessed here in order
to change the texture settings for the overall model. |
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| An
orbiting view of the 3D model can now be generated in real-time
in the SoftView window. By using easy to use mouse movement
and controls, the orbit allows a visual method for changing
the display of the building to a desired angle. |
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| Ray
Tracing: Soft Shadow Option Added |
Choosing
the option for ‘Soft Shadows’ when Ray Tracing
is enabled, will allow creating a rendering with softer
shadows for a more subdued shadowing effect. |
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| Repeat
Edit Command Added |
Repeat
Edit has been added to be able to use in SoftView. This
can be used with objects seen in the SoftView window. It
can be used across floors or as part of the same floor.
While the Repeat Edit command is selected, it can also be
used between SoftView and SoftPlan windows to continue to
repeat like items. |
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| Replace
Texture Command Added |
| In
the Material Assignment, a Replace Texture menu has been
added. This menu gives the ability to change all instances
of an assigned texture at once. A texture can easily be
changed and applied to all objects of the model, or a specific
level of the model. One example would be changing all occurrences
of chrome to stainless steel but applying only to the Symbols
– Kitchen level.
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| Roof
Textures Added |
New
Roof textures have been added for use with the SoftView
3D model. |
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| Sample:
Black Asphalt Shingle |
Sample:
Red Tile |
Sample:
Gray Asphalt Shingle - Small |
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| Shadows
Added to Textured Mode |
| Textured
mode now has the capability of adding shadows. This provides
a more realistic textured model. The Shadow options are
a part of the Rendered options that are now accessible in
Textured mode. |
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| SoftView
Mode Added to SoftPlan |
| SoftView
mode has been added in order to maintain information specific
to SoftView modeling that is separate from other modes.
This mode can control lighting settings, camera and focus
positioning, as well as, symbol and light source placement.
SoftView mode works in relationship with the Camera Control
in SoftView. This mode also offers the basic commands as
in SoftPlan to be able to Edit, Move, Erase, Undo, etc.
items. |
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| Stucco
Textures Added |
More
realistic stucco textures have been added for use in SoftView
3D models. |
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| Sample:
Blush |
Sample:
Gold Dust |
Sample:
Medium Gray |
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| Sun
Light Source Added |
The
Sun Light source can be enabled under the Sun Options. This
light source allows selecting a major city or entering custom
settings to specify the latitude and longitude for the 3D
model. The date and time can then be entered to simulate
the lighting conditions based on the time of day. |
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| Sun
Studies for Day or Year Generated via Output Options |
The
Sun Study available in the Output Options for SoftView generates
an animation file that will display the affects of the sun
on a design over the course of a full day or a full year: |
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Full
Day Study - The full day study generates the cells at
a given interval, every 10 minutes for example, from
sun up to sun down.
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Full
Year Study - The full year study generates a cell at
the specified time each day over the course of an entire
year.
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| Symbols
Can Have SoftView Lights Embedded |
| Symbols
and Electrical Symbols that contain lights now include embedded
SoftView light sources which will be reflected in the 3D
model. This makes Version 13 more versatile with regard
to lighting conditions. By simply placing these symbols
on the plan it is possible to instantly illuminate aspects
of the model with up light and down light options, as well
as, other settings for an overall atmospheric appearance.
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| Texture
Dialog Is a Tree for Easier Navigation |
The
Material Assignment menu has changed to a tree format. This
allows selecting the plus sign to expand to show multiple
selections. This format makes it easier to navigate and
be able to see more available options with the expanded
menu. |
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| Texture
Registry Added |
The
Texture Registry allows SoftView texture settings such as
ambient, contrast, opacity, reflectivity, etc. to be remembered
for each texture. These settings are saved to a file so
that when the same textures are applied in the future, the
individual settings will not have to be selected again. |
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| Textures
Have the Ability to Display Semi Opaque in Textured Mode |
| The
Opacity level for textures can now be controlled in Textured
mode. This will allow the surface to become less opaque.
It can be used for items such as window glazing, shower
doors, glass tabletops, or wherever you want to create a
more see-through appearance for a texture on the 3D model. |
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| Thumbnail
Image Added to the Camera |
A
thumbnail image of the camera preview will display when
the Camera control is opened. The preview updates real-time
whenever the camera position changes within the menu. |
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| Turn
Off Lights in Symbols Options Added |
Embedded
light sources for Symbols will generate as a default. To
turn off this option there is a new feature under the Render
Options to ‘Turn off Lights in Symbols’ so that
none of the embedded light sources will generate in the
model. |
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| Undo
Added to SoftView, Base Commands Edit, Move, Erase …
Undo In SoftView |
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| The
Undo command can now be used in the SoftView window to undo
the recent changes from the basic commands (Edit, Move,
Erase, etc.). Like SoftPlan, you can undo up to the last
20 commands used. |
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| View
Files Added |
| SoftView
can now save different 3D views into View files which can
be loaded again to be able to quickly bring up a saved location.
For example, save a View file for “View of Kitchen
from Den” or “View of Master from Ensuite.”
The camera position will be loaded from the View file in
the exact location. This saves time when having to reposition
the camera when generating the same view at a later time. |
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| Zoom
Previous Command Added |
Zoom
Previous has been added to SoftView Cross Sections and Elevations.
This allows you to be able to zoom back to the previous
zoom scale of the generated drawing. |
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| Zoom
Using the Wheel on the Mouse Added to Camera |
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The
Camera Control is now much easier to navigate. The same
Zoom and Pan commands that are used in Drawing mode, with
the center scroll wheel of the mouse, can be used to move
through the Elevation and Plan sections of the Camera Control
in SoftView. |
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