| Always Face Camera Option Added
to Symbols |
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With Always Face Camera turned on,
the Symbol will always be at 90 degrees (perpendicular) to the camera.
Therefore the complete face (plane) of the Symbol will always fully be
seen from every angle of the 3D animation. This can be used for items
such as Rendered Trees or Shrubs.
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| Anti Aliasing (Hardware) Added to
Textured and Shaded Mode |
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Diagonal edges of surfaces often
appear jagged due to the nature of monitors that rely on dots, or
pixels, to display images, an effect known as aliasing. When using
video hardware to generate 3D images, some video cards can visually
correct this effect by introducing similarly colored pixels along the
diagonal edges to give the impression of a more continuous edge,
called anti-aliasing. When checked, it smoothes the edges of the 3D
images displayed in SoftView for Wire Frame, Visible Line, Shaded, and
Textured modes.
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| Atmospheric Light Type
Added |
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A new light source is available to
draw which allows creating up light, down light, or it can shine in
both directions on the 3D model.
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| Auto Inherit Command Added to the
Material Dialog |
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Whenever the overall texture will
be the same for like materials in the 3D model, the Auto Inherit can
be selected. When this command is selected for the highest material in
the Material tree dialog, the same texture (color) for the same
materials found lower in the tree will all be changed in one step.
This is a great time saving feature for applying the same Glazing and
Trim textures to all Openings, or applying the same Wood finish to all
Cabinets automatically.
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| Auto Horizon Command
Added |
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In SoftView, an automatic flat
"site" plane will display. This will be represented by a grass texture
that will display in the 3D model.
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| Auto Match Color to Texture
Option Added |
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In keeping with wanting similar
views for all of the 3D modes, the Auto Match Color to Texture option
has been added to the Render Options. This command will match the
Texture to apply the closest Color available in the program. This way
the various 3D modes will look as similar as possible with much less
effort involved with changing the material settings.
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| Automatically Regenerate Option
Added |
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Update changes more quickly and
effortlessly in SoftView with this outstanding new feature. The active
SoftView window will Automatically Regenerate before your eyes as
changes are made to the drawings, such as changing windows, moving
walls, applying new textures to the model, and much more.
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| Background Extraction
Added |
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SoftView uses the information from
the floor plans to create exterior and interior 3D models. Depending
on the complexity of the floor plan drawings, the amount of time
required to process the information for the 3D models can vary. To
reduce the wait time, you can specify that SoftView automatically
process, or extract, the information in the background as you develop
the floor plan and before you select to view the building in 3D.
Therefore, when you do specify a 3D view, the image will appear on
screen much faster.
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| Background Textures
Added |
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New flat (still image) and
panoramic (Animation) type Background Textures have been added.
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| Backgrounds Can Be Added as
Panoramic Backgrounds |
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The panoramic background is placed
like a cylinder which simulates the background being fixed to the
model when rotating for Animation output, providing a more realistic
3D presentation.
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Basic Commands, Move,
Edit, etc., Do Not Need to Be Selected Twice in a Row
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In Version 13 the command only
needs be selected once and will remain active until a new command is
chosen in between generations of the SoftView model.
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| Brick Opening Sills Extract as
Individual Bricks and Mortar Joints. Sill Style Extraction Option
Removed |
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When a Brick Sill is enabled on an
Opening, it will be extracted with realistic textures of individual
bricks and mortar joints. This replaces the Sill Style extraction
which was a much more simple simulation of a brick pattern for the
sills.
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| Camera Navigation
Improved |
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The Camera Control is now much
easier to navigate. The same Zoom and Pan commands that are used in
Drawing mode, with the center scroll wheel of the mouse, can be used
to move through the Elevation and Plan sections of the Camera
Control.
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| Cedar Shingle Textures
Added |
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Additional Cedar shingle textures
have been added to the Roof textures.
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| Center Focus Command
Added |
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The Center Focus command has been
added to the SoftView Camera Control. This allows for the re-centering
of the drawing without changing the current zoom scale.
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| Copy Surface Command
Added |
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The Surface Copy/ Paste command
gives the ability to copy a color and texture from one surface and
paste it to another surface right before your eyes in the SoftView
model.
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| Deck Railings Display in
Camera |
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Deck Railings now have the ability
to display for plan reference in the Camera Control.
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| Doors Can Display
Open |
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The option applied to Openings for
‘Open In SoftView’ is a great tool to use when doing walkthroughs of
the proposed building. When this option is selected, you can move
freely through unobstructed entryways in the SoftView 3D model.
Openings will display open according to the angle assigned to them,
which can display a door partially or fully open. This allows you and
your customer to gain a greater view of the building using SoftView as
a visual aid.
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| Duplicate Command
Added |
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It is now possible to Duplicate
like items between floor plans. This basic command has been added for
use in SoftView. For instance, a window on the lower floor can be
duplicated to a window on the upper floor when using this command in
SoftView.
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| DWG Export Added (V14 and
2000) |
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DWG has been added to the Export
options in SoftView. This creates a file that can be brought into a
compatible CAD program for 3D modeling and revisions.
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| Elevations (Rendered and
Textured) Generate With Sun Shadows |
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When an Elevation is generated,
the SoftView mode can be changed to Rendered or Textured mode which
will reflect the Sun Options. Shadows will be generated on the model
as a result of the Sun settings.
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| Environmental Light Mapping
Added |
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Environmental Light Mapping is a
new Render Option used to provide artificial lighting for the Interior
model. When this option is enabled, irregular light patterns are
applied to walls, ceiling, and floors to create a more realistic
interior environment without the need to add a multitude of individual
light sources.
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| Hardwood Flooring Textures
Added |
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New Hardwood Flooring textures
have been added to the Interior Flooring textures.
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| Hole Cutting of Complicated
Openings in Walls Improved |
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The holes cut around openings have
been improved to work for more complicated shapes. This includes round
top openings placed on angled walls in the plan. These holes are
needed to closely cut out the section of wall from around the Opening
symbols that will be shown in SoftView.
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| Keep Temporary Frames Option
Added to Animation Generation |
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Keep Temporary Frames has been
added to the Output options. This will allow saving a series of still
frame image files to a selected location based on the number of frames
selected for the animation file. The files can then be used on an
individual basis.
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| Lights Display Added to Camera
Control |
| ‘Display Lights in Symbols’ is an
option that has been added to the Camera control. It can be turned on to see
the embedded lights that belong to Symbols. ‘Display SoftView Lights’ is
another option that controls the display of regular light sources (point,
direct, spot, atmospheric). When these options are enabled, the lights can be
edited to change the settings. They can also be turned off when they are not
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| Metal Textures
Added |
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Version 13 has expanded upon the
available metal textures. Many different types of metal can now be
applied to SoftView 3D models.
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| On Model Folder Added to Material
Selection |
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The Material Assignment has
included the addition of the ‘On Model’ folder. This is shown in the
Material assignment tree and displays all of the textures currently
being used on the model. These can be easily accessed here in order to
change the texture settings for the overall model.
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An orbiting view of the 3D model
can now be generated in real-time in the SoftView window. By using
easy to use mouse movement and controls, the orbit allows a visual
method for changing the display of the building to a desired
angle.
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| Ray Tracing: Soft Shadow Option
Added |
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Choosing the option for ‘Soft
Shadows’ when Ray Tracing is enabled, will allow creating a rendering
with softer shadows for a more subdued shadowing effect.
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| Repeat Edit Command
Added |
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Repeat Edit has been added to be
able to use in SoftView. This can be used with objects seen in the
SoftView window. It can be used across floors or as part of the same
floor. While the Repeat Edit command is selected, it can also be used
between SoftView and SoftPlan windows to continue to repeat like
items.
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Replace Texture Command
Added
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In the Material Assignment, a
Replace Texture menu has been added. This menu gives the ability to
change all instances of an assigned texture at once. A texture can
easily be changed and applied to all objects of the model, or a
specific level of the model. One example would be changing all
occurrences of chrome to stainless steel but applying only to the
Symbols – Kitchen level.
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| Roof Textures Added |
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New Roof textures have been added
for use with the SoftView 3D model.
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| Shadows Added to Textured
Mode |
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Textured mode now has the
capability of adding shadows. This provides a more realistic textured
model. The Shadow options are a part of the Rendered options that are
now accessible in Textured mode.
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| SoftView Mode Added to
SoftPlan |
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SoftView mode has been added in
order to maintain information specific to SoftView modeling that is
separate from other modes. This mode can control lighting settings,
camera and focus positioning, as well as, symbol and light source
placement. SoftView mode works in relationship with the Camera Control
in SoftView. This mode also offers the basic commands as in SoftPlan
to be able to Edit, Move, Erase, Undo, etc. items.
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| Stucco Textures
Added |
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More realistic stucco textures
have been added for use in SoftView 3D models.
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| Sun Light Source
Added |
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The Sun Light source can be
enabled under the Sun Options. This light source allows selecting a
major city or entering custom settings to specify the latitude and
longitude for the 3D model. The date and time can then be entered to
simulate the lighting conditions based on the time of day.
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| Sun Studies for Day or Year
Generated via Output Options |
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The Sun Study available in the
Output Options for SoftView generates an animation file that will
display the affects of the sun on a design over the course of a full
day or a full year:
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Full Day Study - The full
day study generates the cells at a given interval, every 10
minutes for example, from sun up to sun down.
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Full Year Study - The full
year study generates a cell at the specified time each day
over the course of an entire year.
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| Symbols Can Have SoftView Lights
Embedded |
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Symbols and Electrical Symbols
that contain lights now include embedded SoftView light sources which
will be reflected in the 3D model. This makes Version 13 more
versatile with regard to lighting conditions. By simply placing these
symbols on the plan it is possible to instantly illuminate aspects of
the model with up light and down light options, as well as, other
settings for an overall atmospheric appearance.
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| Texture Dialog Is a Tree for
Easier Navigation |
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The Material Assignment menu has
changed to a tree format. This allows selecting the plus sign to
expand to show multiple selections. This format makes it easier to
navigate and be able to see more available options with the expanded
menu.
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| Texture Registry
Added |
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The Texture Registry allows
SoftView texture settings such as ambient, contrast, opacity,
reflectivity, etc. to be remembered for each texture. These settings
are saved to a file so that when the same textures are applied in the
future, the individual settings will not have to be selected
again.
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| Textures Have the Ability to
Display Semi Opaque in Textured Mode |
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The Opacity level for textures can
now be controlled in Textured mode. This will allow the surface to
become less opaque. It can be used for items such as window glazing,
shower doors, glass tabletops, or wherever you want to create a more
see-through appearance for a texture on the 3D model.
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| Thumbnail Image Added to the
Camera |
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A thumbnail image of the camera
preview will display when the Camera control is opened. The preview
updates real-time whenever the camera position changes within the
menu.
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| Turn Off Lights in Symbols
Options Added |
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Embedded light sources for Symbols
will generate as a default. To turn off this option there is a new
feature under the Render Options to ‘Turn off Lights in Symbols’ so
that none of the embedded light sources will generate in the
model.
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| Undo Added to SoftView, Base
Commands Edit, Move, Erase … Undo In SoftView |
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The Undo command can now be used
in the SoftView window to undo the recent changes from the basic
commands (Edit, Move, Erase, etc.). Like SoftPlan, you can undo up to
the last 20 commands used.
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| View Files
Added |
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SoftView can now save different 3D
views into View files which can be loaded again to be able to quickly
bring up a saved location. For example, save a View file for “View of
Kitchen from Den” or “View of Master from Ensuite.” The camera
position will be loaded from the View file in the exact location. This
saves time when having to reposition the camera when generating the
same view at a later time.
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| Zoom Previous Command
Added |
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Zoom Previous has been added to
SoftView Cross Sections and Elevations. This allows you to be able to
zoom back to the previous zoom scale of the generated drawing.
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| Zoom Using the Wheel on the Mouse
Added to Camera |
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The Camera Control is now much
easier to navigate. The same Zoom and Pan commands that are used in
Drawing mode, with the center scroll wheel of the mouse, can be used
to move through the Elevation and Plan sections of the Camera Control
in SoftView.
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