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Beam Pocket Depth Automatically Adjusts to Wall Width
Version 12 of SoftPlan has improved how Beams set themselves in walls. A beam pocket is automatically created when a beam intersect a wall. The width and depth of the pocket will match the width of the beam itself. If the width of the wall that the beam intersects is less than the width of the beam, the pocket, and thus the beam, will project past the opposite side of the wall. A cleanup of this scenario will now re-adjust the depth of the pocket to match the width of the wall. If the width of the wall is equal to or greater than the width of the beam, no change occurs to the depth of the pocket.
For example, if a 4-2x10 Built-Up beam was drawn intersecting a Partition 3.5” wall, the pocket would initially be set at 6”x6”. A cleanup of the drawing would reset the depth of the pocket to match the width of the wall, and would then be 6”x4”.

To manually set the depth of the beam pocket you can edit the beam and change it’s Projection Left or Projection Right.

 

 

 

 

 

 

 

 

 

Beam Visibility
In Version 12, beams now have a SoftView visibility flag. With this option checked, the beam will show in SoftView. Uncheck this box and it will not show in SoftView.
1. Go to Edit > Edit Item
2. Edit a beam.


 

 

 

 

 

Beam Section Details

SoftPlan Version 12 has added the ability to now draw various types of beam sections details, as opposed to simply one type. These now include Steel “I”, Solid Lumber, Laminate, Glulam, Built-Up, “C” Channel, and Wood “I” beams.

  1. Select Draw > Detail > Section Detail > Beam.
  2. The list of available beam section details is displayed. Choose one type to draw.
  3. Click on your drawing screen to begin drawing the beam detail. Create an expanding box which will determine the size of the section detail, and click to end the command and draw the beam.
  4. The section detail of the beam type you had selected will be drawn according to the size of the expanding box. The detail can be edited and resized if necessary.


 

 

 

 

 

 

 

 

Join Tolerance Available to Repeat Edit

Version 12 has improved the Join Tolerance for Beams, it is available to Repeat Edit.

  1. Load a drawing that has several beams.
  2. Click on Edit > Edit Item. Edit one of the beams.
  3. Click on the Join Tolerance button and change each of the options.
  4. Click on Edit > Repeat Edit and click on one or more of the remaining beams. The beams that have been changed using Repeat Edit will now have the Join Tolerance of the first beam.
  5. To see the change, click on Edit > Edit Item, edit the second beam and check the Join Tolerance.
Note: Join Tolerance is separate from Projection.

Version 12 has improved the Join Tolerance for Beams, it is available to Repeat Edit.

  1. Load a drawing that has several beams.
  2. Click on Edit > Edit Item. Edit one of the beams.
  3. Click on the Join Tolerance button and change each of the options.
  4. Click on Edit > Repeat Edit and click on one or more of the remaining beams. The beams that have been changed using Repeat Edit will now have the Join Tolerance of the first beam.
  5. To see the change, click on Edit > Edit Item, edit the second beam and check the Join Tolerance.
Note: Join Tolerance is separate from Projection.