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SoftPlan 2012 home design software

 

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Opening Offset Visible in SoftView

 

Among the many new features in SoftPlan Version 11, is the ability to view the Offset of openings within a wall’s thickness in SoftView.  This feature can be used to specify the distance that the openings placed in the wall are to be Offset from the inside edge of the wall.  In previous versions this value only affected the position of an opening in plan view.  In version 11, a wall with this value set in the wall definition will also display the exact position of the opening with in the wall thickness in SoftView 3D.

This new feature in SoftView provides the user with the ability to create much more realistic three dimensional drawings.

  1. Select Define Wall>Edit.

  2. Select the wall you wish to define.

  3. Change the Openings Offset to the distance you require for that particular wall.

  4. On the plan the windows will now be placed with this offset from the inside edge of the wall.

  5. Viewing the drawing in SoftView 3d will also display the Opening Offset.


Symbols Reversed in Plan are Reversed in SoftView

       

 

Reversing a symbol on your SoftPlan drawing will also reverse that symbol on any open SoftView sessions. Since SoftPlan and SoftView are interactive with each other, the changes made to your plan drawing will occur on the current SoftView display of your drawing. If you require a symbol to be reversed, you have 2 methods of doing this. You can either Edit the symbol, and check one of the Display features to reverse the symbol, or you can select the Reverse command from the Edit menu, and reverse the symbol. Both methods will modify the SoftView image of the symbol.
  1. Open a floor  plan with symbols on it and generate a SoftView image such as a Cross Section.
  2. In the upper right corner click the minimize button to minimize SoftView, giving SoftPlan focus again.
  3. Choose one of the following two methods to reverse the symbol.

Symbols Edit

  1. From the Edit pull down menu, select Edit Item.

  2. Click on the symbol you want to reverse.

  3. In the Display section of the menu, choose either Horizontal or Vertical reverse.

  4. Press OK to close the menu.

  5. Click on the SoftView icon at the bottom of the screen to return to SoftView.

  6. Press the Go button in the upper right corner to regenerate the image, and the symbol will appear reversed.

Reverse Command

  1. From the Edit pull down menu, select Reverse.

  2. Form an expanding box around the symbol you want to reverse.

  3. Choose a direction that you wish to reverse the symbols by clicking one of the direction arrows.

  4. Click on the SoftView icon at the bottom of the screen to return to SoftView.

  5. Press the GO button in the upper right corner to regenerate the image, and the symbol will appear reversed.


Symbols Edit in SoftView 

   

 

Symbols that have been placed on your drawing, can now be edited in SoftView, as well as in SoftPlan. Editing a symbol in SoftView will present the very same Edit menu you have in SoftPlan. Since the two modules can interact with each other, the changes that you make to the symbol in SoftView, will take place also in SoftPlan. The same applies if you have a SoftView window open, and Edit the symbol in SoftPlan, the change will take place in SoftView. 

It can often be the case that having a SoftView display of your drawing, can help you decide what settings you wish your symbols to have. With the ability to now Edit those symbols from SoftView, you can make the modification and see the effect of that change. Once you return to your plan view in SoftPlan, that change has been made there as well.

  1. Generate a SoftView image (such as a 3D) of your drawing.

  2. Once in SoftView, select the Modify pull down menu.

  3. Select the Item Edit command.

  4. Position your cursor over the symbol you wish to Edit.

  5. The Symbol Edit menu will appear.

  6. Make the desired changes in the Symbol Edit menu and press OK.

  7. Press the Go button in the upper right corner to regenerate the SoftView image to see your changes.


Openings Can Be Linked to 3D Symbols

     

     

 

SoftPlan has greatly improved upon the appearance of openings in SoftView 3D by allowing openings to be linked to 3D Symbols.  In previous versions, a door would appear in 3D as a flat plane. Style lines could be used to depict a particular style of door, or an image of a door could be applied and scaled to fit the size of the door. These methods are still available in Version 11; however, 3D symbols allow for more detail to be added to the door. Within the shipped 3D Symbol libraries is a library that contains an assortment of door styles and door hardware. Some symbols have also been created that combine doors and hardware for more ease of use. The 3D symbols of the doors are basically linked to elevation openings and are used to show a particular style of door in place of the elevation opening. 

This feature will allow for more realistic 3D images where an opening such as a door is a focal point.

  1. Select File>System Library.

  2. From the Configure Library dialog, change the Library Type to Elevation Openings.

  3. Select a door Style (country a) to link a 3D symbol to from the Door library under Symbol and select Edit from the bottom left corner.

  4. On the Edit Elevation Opening dialog select the Link to 3D Symbol option.

  5. Select the 3D Symbol Folder Door and Hardware. Select the 3D Symbol combounit4.dxf for a combination of a dutch door and entry hardware.

  6. Every time a door is drawn now that uses the ‘country a’ elevation opening style, the 3D symbol combounit4.dxf will generate in SoftView.

  7. Draw an opening in a wall by selecting Draw>Opening>Country Door Exterior and select ‘34x80 country a 1’ or any other ‘country a’ door in the folder.

  8. When the door is added to a floor plan and viewed in SoftView it will appear with hardware as a 3D symbol. The 3D symbol will allow manipulation of materials for the individual parts of the symbol such as rails, stiles, panels and hardware parts.


Multiple SoftView Windows

     

 

SoftView automatically generates Elevations, Sections and 3-Dimensional views of your floor plans and allows several SoftView windows to be opened at the same time.  For Version 11 SoftPlan has integrated all SoftView windows of the floor plans.  Therefore, when changes are made in one window, SoftView automatically updates all other SoftView windows that are currently open, as well as updates the floor plan view currently open in SoftPlan.

This is a tremendous advantage to the user! Allowing any design change made to an elevation, section or 3D view to automatically update the floor plan view, eliminates the need to have to constantly re-open the drawing in SoftPlan to see the changes that have been made.  This integration also allows any changes made to the floor plan view in SoftPlan to automatically update all SoftView windows currently open, ultimately eliminating the need to constantly regenerate any SoftView windows to see the changes made.

The ability you gain from this feature increases the speed and accuracy of the drawing process, for you can be assured that the floor plans are correct not only in floor plan view, but in elevation, section and 3D as well.

  1. Select Build>Assemble Floors and assemble the drawings from the lowest to highest (i.e. Basement, Main Floor, 2nd Floor).
  2. Select Build>3-Dimension, Elevation or Cross Section.  You can go back to the Build menu and open as many SoftView windows as necessary.
  3. Select Modify>Item Edit, Move or Erase feature in SoftView to modify the design.  Select the GO button to apply the changes to the image in SoftView.
  4. Select the SoftPlan button in the Windows Status Bar and the change will automatically be applied to the floor plan view.
  5. Modify the design of the floor plan view within SoftPlan.
  6. Select one of the SoftView buttons in the Windows Status Bar.  Selecting the GO button will then display the updated image of the floor plan in SoftView.

Items Added to Extraction Options

 

 

In version 11 there are now additional selections in the Extraction Options dialog box, which opens when building a 3-Dimensional SoftView image. The items that were in previous versions, but not included in this menu that have now been added are: Symbols, Stairs, Stair Railings, Decks, Deck Railings and Deck Stairs. There is also an Interiors selection that controls the extraction of Wallcovering, Baseboard, Crown Molding, Chair Rail and Flooring.  

It is necessary to check these items in order to extract, as this will determine whether they can be viewed in the 3D image. The reason why all drawing items are not automatically extracted is that it would then take longer to generate and manipulate the image, and there may be certain items that are not favorable to show in SoftView anyway.  For example, when generating an outside view of a building, Interiors are not checked to extract by default to save you time (although the option to extract is still available).

Adding these additional items to the Extraction Options dialog box provides much more flexibility as to what can be generated.  Items that were automatically extracted before such as Symbols, now have the option of being extracted, thus cutting down on the time it takes to generate the image.

  1. Once the floor plan drawing is saved, go to Build>Assemble Floors.  
  2. Make sure the appropriate drawing has been added to Current Assembly and click OK.
  3. Go to Build>3-Dimension, and choose the type of SoftView image to be generated.
  4. The Extraction Options dialog box will then automatically open, at this point select the items to be extracted and click OK.
 

Bay and Bow Windows

     

 

Many Opening features have significantly improved in SoftPlan Version 11.  Included in these improvements, are some major changes to the Bay and Bow Windows.  In SoftView these Bay and Bow Windows now generate as complete Openings with all surfaces.  In previous versions, you could only achieve a basic wireframe type appearance in SoftView.

This feature allows the Bay and Bow Windows to be used in plans without compromising the appearance of the 3D rendering.  The final result, you get a more accurate and realistic 3D rendering. 

Note: Some roofs have been added as Symbols for the Bay Windows that require a roof because of their projection from a wall, unlike built-out Bay Windows.  These Bay Roofs can be found in a symbol library named Bay.

  1. Select Draw>Opening>Bay Bow.
  2. Select an Opening from the list by highlighting it with the left mouse button.
  3. Move to the drawing and position the cursor on the Wall where the opening will be placed.
  4. Select the left mouse button to add the Opening.  The Bay or Bow window will automatically project to the outside of the Wall.

Decking Extracts as Individual Boards

 

SoftView now extracts the Decking Boards of a Deck as individual pieces of lumber, creating a much more realistic appearance to the 3D image.  Previous versions of SoftPlan displayed the Decking as a single surface in 3D, using style lines that were "drawn" onto the deck surface to represent the individual Decking Boards.  This former Deck reproduction often took on an unnatural appearance.

Extracting the Decking Boards as individual pieces generates a more true-to-life appearance as you can now see through the decking.  This new feature is especially useful for any high Deck design as may occur on a walkout basement with a higher, main floor Deck.

  1. Draw a Deck by selecting Draw>Deck>Deck from within SoftPlan.
  2. Use Edit>Edit Item to edit the Deck and change the Decking Gap and Decking Width as necessary.
  3. Assemble the drawing in the Assemble Floors menu found under the Build menu.
  4. Select Build>3-Dimensional>Textured to view the Deck in SoftView.

Ambient Light Value


Version 10 Image


Version 11 Image

 

SoftView has modified the default level of Ambient light for Rendering mode.  Your Ambient light is the overall lighting you see in a rendering.  In Version 10, the Ambient light was at a value of 30; and lighter colors appeared to be washed out.  This was even more evident once light sources were added.  Version 11 now has an ideal Ambient light default setting of 20.

This modification will allow your 3D models a suitable lighting default and reduces the time it would have taken to adjust the Ambient light.  With a lower Ambient light setting, adding other light sources will not over power the surfaces with too much light; and the textures in your drawing will not get washed away.

  1. In SoftView make sure you are in Rendered mode.
  2. Go to the Options pull down menu.
  3. Select Render Options.
  4. The greater the value you select, the greater the Ambient light.

Cabinets Appear in Plan View

    

 

In Version 11, SoftView Camera Control is much easier to use when trying to view your kitchen in 3D.  Unlike previous versions of SoftView, your Cabinets are now visible.

This means you have more control because you can see where your Cabinets and Cabinet Islands are when trying to position your Camera for the best possible 3D renderings.

  1. Create a 3D image in SoftPlan.
  2. Select the Camera menu or icon.
  3. Within this dialog box, you can see the Camera position in relationship to your drawing's Walls, Openings and now Cabinets.

 Site Polygons in SoftView Camera Control

 

SoftView will now display Site Polygons in the Plan window of the SoftView Camera Control menu.  Opening the Camera Control menu will show all the Site Polygons that were drawn on the drawing you are currently viewing in SoftView.  Regardless of the camera and target position in both the Elevation and Plan views, this new feature remains and will continue to display your Site Polygons.

As your Camera Control allows you to select what you wish to look at, the more information you see in Plan view, the better you will know where your camera is located and what you will see before you have to generate the image.  The ability to now see your Site lines in the Camera Control, will better aid you in positioning your camera and target when creating exterior 3D views.  Because you can now pre-determine that your field of view will capture the Site as you desire, you will save time by not having to generate the image only to find out that you did not position your camera controls as desired.

  1. In Site mode, draw the required Site Polygons.
  2. From the Build menu in SoftPlan, generate a 3-D model.
  3. Once in SoftView, select Camera.
  4. In the Plan window you will notice that the Site Polygons were drawn.

Symbols Compressed to *.sxf

    

 

To produce an image of a house plan in SoftView, the program needs to calculate thousands of surfaces to be able to accurately project them in 3-dimensions.  The more detailed the drawing, the more surfaces the program needs to calculate, and the longer the process takes.  If SoftView is then exited and a subsequent 3D image is generated, all the surfaces must be calculated again.

In previous versions, the time it took to produce a 3D image of a house plan was often held back by the number of surfaces contained in symbols and their 3D links.  In Version 11, SoftView now saves compressed copies of the symbols found on drawings to reduce subsequent extraction times.  The first time a drawing in the current folder is generated in SoftView, a new folder called SoftView Cache is also created.  All calculations made for any symbols are saved as a compressed copy of the original symbol, given an *.sxf extension, and then stored in the SoftView Cache.  Then, if the current SoftView screen is exited and another opened, the program uses the compressed copies of the symbols rather than having to re-calculate their surfaces again, reducing the time it takes to open the image a second time.

This method greatly speeds up all subsequent SoftView generation times after the original has been generated, as the program does not need to calculate all the surfaces of the symbols again.  This will come as a large benefit to you, especially when producing 3-Dimensional images of a house in front of a client!

There is another benefit to the creation of the SoftView Cache folder and the *.sxf files it contains. Now the same 3D image can be produced on any other computer, making the entire design completely portable.  As long as the entire Plan folder is copied, another computer running SoftPlan can produce the same 3D image of the house, even if the drawing contains custom 3D symbols that are not available on the 2nd computer.  This works as another benefit to you because you no longer need to worry about setting up all computers with the exact same configurations, especially when exhibiting your designs at trade shows!

  1. Select Build>Assemble Floors and assemble the drawings from lowest to highest.
  2. From the Build pull down menu, select 3-Dimensions and choose a 3D mode.
  3. Upon exiting the SoftView screen, generating subsequent SoftView images will extract faster.

Camera Field of View Line Updates in Real Time

 

The field of view between the Camera and the Target in the SoftView Camera Control menu is now real time as you change their positions.  Selecting the Camera to move, then moving it around the plan area will keep your field of view lines visibly on the Target so you can easily see what your Camera is looking at before you place it.  Selecting the Target to move will do the same, displaying the field of view to the Camera

The addition of this visual aid will help reduce the time it takes to position your Camera and Target, as the field of view now follows as you move.

  1. Generate a SoftView 3D.
  2. Select Camera to open the Camera Control menu.
  3. Click the Move button, then click on the Camera in the Plan window.
  4. As you move the Camera around the Plan space, the field of view will display that it is maintaining focus on the Target.
  5. As you move the Target around the Plan space, the field of view will display that it is maintaining focus from the Camera.

Relief Depth Control Added for Ray Traced Textures

 

In the SoftView module of SoftPlan Version 11, there is now a Relief Depth (Raytrace Only) control in the Texture dialog box under Material Assignment.  The value entered for this feature will only take effect once a 3-Dimensional rendered image has been generated and Ray Tracing has been selected in the Render Options dialog box.  This Relief Depth (Raytrace Only) feature will create the illusion of depth by simulating indentations in the textured surface depending on the value that has been set.

With this feature you have the ability to make generated renderings appear more realistic and 3-Dimensional.

  1. Go to Options>Render Options and the dialog box will open.
  2. Put a check in the Ray Tracing box and click OK.
  3. Go to the Material menu and the Material Assignment box will open up.  Select the appropriate texture under the Texture column by double-clicking it.
  4. The Texture dialog box will then open.  Assign a value for Relief Depth (Raytrace Only) anywhere from 0-100 (zero being the default and not having Relief Depth on).
  5. Click OK in the Texture dialog box, then click OK out of the Material Assignment dialog box.
  6. Click the Go button to generate changes.  

Textures Can Now Stretch up to 400%

   

 

Among the improvements that have been made to SoftView for the Version 11 release, is the ability to horizontally and vertically stretch textures up to 400% their original size.  In previous versions you were only able to stretch up to 200%. 

This feature allows for the ability to increase the sizes of building materials such as ceramic tiles from their original sizes to sizes that are up to 400% larger, all from one original bitmap image.  Also, with the ability to increase the texture size, you can decrease the amount of "tiling" that occurs on the image, allowing for a more distinct image.

  1. In SoftPlan, assure that you have drawn ceramic flooring in Interior Mode.
  2. Select Build>3D>Rendering.
  3. Extract Interiors from the Extraction dialog.
  4. Select Material>Interiors>Ceramic>Texture.
  5. Assign a Bitmap image to represent the desired flooring pattern.
  6. Increase the horizontal and vertical stretch to increase the sizes of the texture pattern by up to 400%.

New Texture Formats Supported

 

The ability to import textures into SoftPlan for use in 3D renderings just got easier.  SoftPlan Version 11 will now accept the file formats .JPG and .TGA in addition to the .BMP format that was previously utilized for 3D textures.  

This feature makes it no longer necessary to convert images that are in any of the new formats listed when importing them into SoftPlan.  It is important to remember that if the imported texture is to be copied across a large surface must be a "tileable" texture to cover the surface uniformly.  This means the left edge of the image must match up with the right and the top with the bottom, much as patterned tiles do.

  1. Place the texture images in a folder under c:\softplan11\3d\Textures\Bitmaps.   Select an appropriate folder to place the textures in or create a new folder.  This can be done through Windows.
  2. To access the texture and apply it to a surface in the 3D image, select Material from the top of the SoftView screen to see all materials.  You can also select Modify>Surface Edit and select the surface to change with the left mouse button.  This will open a Material Assignment dialog.
  3. With either method used, double click the left mouse button on the texture column next to the material to change.  This will open the Texture dialog where the new texture can be selected.
  4. If the material texture was added to a different folder than the current folder, select the proper folder from the folder list.
  5. Select the Name field to access the actual textures.  The extensions for the files will display in this field to help in selecting the proper texture.
  6. All of the adjustments available to bitmaps are also available to the .JPG and .TGA file formats from the Texture dialog.
  7. Select OK to accept any changes made and select Go to view the changes to the image.

Decks Appear in Camera Plan View

 

The new ability to view decks in the SoftView 3D Camera has been added to SoftPlan Version 11.  This addition will help when doing exterior 3D images and positioning the camera to include a deck drawn on the floor plan.  In previous versions, the deck did not appear in the camera plan view.  This meant that getting the deck positioned properly in the 3D image required some guesswork.

The guesswork is over in Version 11.  An outline of the deck appears in the plan view portion of the Camera Control dialog, along with the walls of the floor plan.  You will definitely save time by being able to get the position of your deck for 3D rendering right the first time.

  1. In the SoftView 3D screen, select Camera.
  2. If the plan view portion of the dialog on the right side does not show the deck outline, move the focus point in the elevation view on the left to the floor that the deck is drawn.  Only the floor that the focus point is on in elevation will appear in plan view.
  3. Move the camera as necessary to include the deck in the view and select OK.
  4. Now you can select Go to view the deck in the 3D image.

Render to File Displays Save As Menu

 

 

The Render to File option  in SoftView will generate a saved bitmap image of the current floor plan being viewed in SoftView.  This allows for an image to be created with a resolution greater than your monitor can produce.  Depending on the size of image specified, this process may take some time to complete.

In previous versions of SoftPlan, if the Go button was selected by mistake after the first Rendered File had been generated, the user had to wait until the image had completely generated a second time.   Now in version 11, the Save As dialog will be displayed whenever the Render to File is selected and the Go button is pressed, allowing the user to either choose a different file name or Cancel the generation altogether.   This will definitely save the user a lot of time by giving the user a chance to cancel the Render to File process if the Go button was selected by mistake.
  1. Select Build>Assemble Floors and assemble a set of drawings to be viewed in SoftView.
  2. Select Build>3-Dimensions and select a desired SoftView mode, such as Textured.
  3. Select Options>Render Options from within SoftView.
  4. From the Render Options menu select Render to File and OK to exit the menu.

  5. Select the Go button.  The Save As menu appears asking for a file name.  Enter a file name and select the Save button.

  6. After the Render to File process is complete, selecting the Go button a second time without making any changes will again prompt the Save As menu, allowing you to either choose a different file name or Cancel the generation altogether.


Hole Cutter Improved

 

Version 11 has improved SoftView's ability to cut holes in walls.  The Hole Cutter is used for placing complicated opening configurations for viewing in Elevation, Section or 3-Dimensions.  In previous versions you often had to break a wall into 2 separate walls to properly generate several openings accurately in SoftView.  Now in Version 11, you are virtually unlimited to the design of window and door arrangements.

This improvement, along with SoftPlan's improved method of assembling Unit Openings, allows you to assemble much more complicated opening arrangements and have them generate properly in SoftView.  This improvement also allow you to draw more openings in a single wall and  have them all generate properly in SoftView. 

  1. Select File>System Library and configure a Componented Opening as previously explained in the "Unit Openings Stored in Library" feature of SoftPlan.

  2. Select File>Open and open an existing drawing.

  3. Select Draw>Opening and add the new Window to an existing wall.

  4. Continue to add several other openings to the same wall.

  5. Select Build>Assemble Floors and add the drawing to the Assemble Floors menu.

  6. Select Build>3-Dimensions and choose a SoftView mode, such as Textured.

  7. SoftView should then accurately generate the wall and properly cut holes for all the openings in the wall.

 


Roughness Slider Added to Textures

 

In the SoftView module of SoftPlan Version 11, there is now a Roughness slide control in the Texture dialog box under the Material Assignment. This Roughness feature will give the texture a rougher appearance, depending on the value that has been set.  This addition makes generated renderings appear more realistic and 3-Dimensional.
  1. Generate a SoftView 3-Dimensional Rendered Image.
  2. Go to Material menu, and the Material Assignment dialog box will open. Select the appropriate texture under the Texture column by double-clicking it.
  3. The Texture dialog box will then open. Assign a value for Roughness anywhere from 0 to 100 (zero being default and not having Roughness on).
  4. Click OK out of the Texture dialog box, then click OK out of Material Assignment dialog box.
  5. Click Go button, to generate changes.

Fog and Mist Added to Render Options

   Dialogue

No Effects

Fog at 60

Mist at 10

Fog and Mist

 

Two of the many new features added into SoftView in the Version 11 release are the ability to add Fog and Mist to three-dimensional renderings.

The ability to add material such as Fog to the sky and Mist to the ground allow the image to be softened and provide the user with a tool to make the drawing seem more realistic.

  1. Select Build>3D Rendering.

  2. Select Options>Render Options

  3. Fog levels can be assigned to the drawing from a value of 0 to 100, with 100 being the strongest or the one being the most predominant.

  4. Mist levels can be assigned as well on the same scale.  This feature can also be offset so that the mist levels can start from any elevation above the grade.


Item Erase

 

SoftView in Version 11 introduces a direct link to the floor plan(s) that generated the image, and now you can erase items while in SoftView. The Item Erase command in SoftView acts the same as the Erase command in plan.  This new feature is actually removing the object from the drawing, so if you return to your floor plan, the item you erased in SoftView will be removed in SoftPlan.  

This new relationship between your floor plan(s) and the image you have in SoftView will greatly aid in floor plan design, and the creation of renderings. By allowing you to make modifications such as erasing unwanted items from SoftView, you no longer have to exit  SoftView, erase the object in plan, then re-generate another SoftView image. 

  1. Generate a SoftView image in either Elevation, Cross Section or 3D.

  2. Select the Modify pull down menu.

  3. Select Erase Item.

  4. Position your cursor over the item you wish to Erase, and press the left mouse button.

  5. The object will highlight, letting you know that it is selected.

  6. Press the Go button to regenerate the image to the screen, and the object will be removed.


New SoftView Textures

 

SoftPlan Version 11 provides even more Textures than ever before, to be used on your SoftView 3D renderings. To accompany the new Symbols, and Symbol libraries in Version 11, we have added several new Textures in order to allow you more selection. The new symbol libraries Interior Decor, Rendering shrubs, and Rendering Trees have been linked to Textures that improve their appearance. For example, in the Interior Decor library are several wall pictures and floor rugs. These have been assigned Texture images of actual artwork and rugs. Some other additional images include:
  • Single bricks for opening trim along with mortar.
  • Various Pool water Textures.
  • More door images including interior doors and bifolds.
  • Many more.

Adding these new Textures to your interior 3D views offers a much more realistic view.  This will greatly increase the appearance of your images and reduce the amount of time needed to create them.

  1. Generate a SoftView 3D in Rendered mode.
  2. Click on the Material option.
  3. In the Material Assignment menu, select and item to apply a Texture to by double clicking on the Texture field.
  4. From the Texture menu that opens, you can select a library and then choose a Texture from within that library.

Compound Openings Display Single Sill

 

 

Version 11 Openings will now display a continuous Sill on compound Openings, that each have Sills defined. As you create Openings that have multiple bottom units, that require Sills, each of these units is edited to have it's own Sill. Once you view your drawing in SoftView, however, it will now display the entire Opening with a single continuous Sill, rather than overlapping Sills, causing a visible line. As you save your line drawings, such as elevations, to be drawings, they will remain as single Sills

With not having to spend time erasing unwanted lines on the Sills, you will be better able to concentrate your efforts on completing your drawings. Your 3-D images will also benefit from this by displaying a proper clean looking opening Sill that is continuous.

  1. Draw an Opening that has compound units, each with a Sill added (such as any Opening from the Entry library).
  2. Save the drawing and generate a SoftView 3D.
  3. Position the camera to view the Opening.