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Opening Offset Visible in SoftView 

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Among the many new features in SoftPlan Version
11, is the ability to view the Offset of openings within a wall’s thickness in
SoftView. This
feature can be used to specify the distance that the openings placed in the wall are to be
Offset from the inside edge of the wall. In previous versions this
value only affected the position of an opening in plan view. In version 11, a wall with
this value set in the wall definition will also display the exact position of the opening
with in the wall thickness in SoftView 3D.
This new feature in SoftView provides the user
with the ability to create much more realistic three dimensional drawings.
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Select Define
Wall>Edit.
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Select the wall you wish to
define.
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Change the Openings Offset
to the distance you require for that particular wall.
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On
the plan the windows will now be placed with this offset from the inside edge of
the wall.
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Viewing the drawing in SoftView 3d
will also display the Opening Offset.
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| Reversing a symbol on your SoftPlan drawing will also reverse that symbol on any
open SoftView sessions. Since SoftPlan and SoftView are interactive with each other, the
changes made to your plan drawing will occur on the current SoftView display of your drawing.
If you require a symbol to be reversed, you have 2 methods of doing this. You can either
Edit the symbol, and check one of the Display features to reverse the symbol,
or you can select the Reverse command from the Edit menu, and reverse the
symbol. Both methods will modify the SoftView image of the symbol. |
- Open a floor plan with symbols on it and generate a SoftView image such as a
Cross Section.
- In the upper right corner click the minimize button to minimize SoftView, giving
SoftPlan focus again.
- Choose one of the following two methods to reverse the symbol.
Symbols Edit
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From the Edit pull down menu, select Edit Item.
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Click on the symbol you want to reverse.
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In the Display section of the menu, choose either
Horizontal or Vertical reverse.
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Press OK to close the menu.
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Click on the SoftView icon at the bottom of the screen to return to
SoftView.
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Press the Go button in the upper right corner to regenerate the
image, and the symbol will appear reversed.
Reverse Command
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From the Edit pull down menu, select Reverse.
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Form an expanding box around the symbol you want to reverse.
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Choose a direction that you wish to reverse the symbols by clicking one
of the direction arrows.
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Click on the SoftView icon at the bottom of the screen to return to
SoftView.
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Press the GO button in the upper right corner to regenerate the
image, and the symbol will appear reversed.
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Symbols that have been placed on your drawing, can now be edited in SoftView, as well as in
SoftPlan. Editing a symbol in SoftView will present the very same Edit menu you have
in SoftPlan. Since the two modules can interact with each other, the changes that you make
to the symbol in SoftView, will take place also in SoftPlan. The same applies if you
have a SoftView window open, and Edit the symbol in SoftPlan, the change will
take place in SoftView.
It can often be the case that having a SoftView display of your drawing, can help
you decide what settings you wish your symbols to have. With the ability to now Edit
those symbols from SoftView, you can make the modification and see the effect of that
change. Once you return to your plan view in SoftPlan, that change has been made there as
well.
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Generate a SoftView image (such as a 3D) of your drawing.
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Once in SoftView, select the Modify pull down menu.
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Select the Item Edit command.
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Position your cursor over the symbol you wish to
Edit.
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The Symbol Edit menu will appear.
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Make the desired changes in the Symbol Edit menu and
press OK.
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Press the Go button in the upper right corner to
regenerate the SoftView image to see your changes.
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SoftPlan has greatly improved upon the appearance of openings in SoftView 3D by allowing
openings to be linked to 3D Symbols. In previous versions, a door would appear
in 3D as a flat plane. Style lines could be used to depict a particular style of door, or
an image of a door could be applied and scaled to fit the size of the door. These methods
are still available in Version 11; however, 3D symbols allow for more detail to be added to
the door. Within the shipped 3D Symbol libraries is a library that contains an
assortment of door styles and door hardware. Some symbols have also been created that
combine doors and hardware for more ease of use. The 3D symbols of the doors are basically
linked to elevation openings and are used to show a particular style of door in place of
the elevation opening.
This feature will allow for more realistic 3D images where an opening such as a door is a
focal point.
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Select File>System Library.
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From the Configure Library dialog, change the
Library Type to Elevation Openings.
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Select a door Style (country a) to link a 3D symbol to from
the Door library under Symbol and select Edit from the
bottom left corner.
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On the Edit Elevation Opening dialog select the Link
to 3D Symbol option.
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Select the 3D Symbol Folder Door and Hardware.
Select the 3D Symbol combounit4.dxf for a combination of a dutch door and entry
hardware.
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Every time a door is drawn now that uses the ‘country a’
elevation opening style, the 3D symbol combounit4.dxf will generate in
SoftView.
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Draw an opening in a wall by selecting
Draw>Opening>Country Door Exterior and select ‘34x80 country a 1’
or any other ‘country a’ door in the folder.
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When the door is added to a floor plan and viewed in SoftView it will appear with
hardware as a 3D symbol. The 3D symbol will allow manipulation of materials for the
individual parts of the symbol such as rails, stiles, panels and hardware
parts.
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SoftView automatically generates Elevations, Sections and 3-Dimensional views of your
floor plans and allows several SoftView windows to be opened at the same time.
For Version 11 SoftPlan has integrated all SoftView windows of the floor plans.
Therefore, when changes are made in one window, SoftView automatically updates all
other SoftView windows that are currently open, as well as updates the floor plan view
currently open in SoftPlan.
This is a tremendous advantage to the user! Allowing any design change made to an
elevation, section or 3D view to automatically update the floor plan view, eliminates
the need to have to constantly re-open the drawing in SoftPlan to see the changes that
have been made. This integration also allows any changes made to the floor plan
view in SoftPlan to automatically update all SoftView windows currently open,
ultimately eliminating the need to constantly regenerate any SoftView windows to see
the changes made.
The ability you gain from this feature increases the speed and accuracy of the
drawing process, for you can be assured that the floor plans are correct not only in
floor plan view, but in elevation, section and 3D as well.
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- Select Build>Assemble Floors and assemble the drawings from the
lowest to highest (i.e. Basement, Main Floor, 2nd Floor).
- Select Build>3-Dimension, Elevation or Cross Section.
You can go back to the Build menu and open as many SoftView windows as
necessary.
- Select Modify>Item Edit, Move or Erase feature in SoftView to
modify the design. Select the GO button to apply the changes to the
image in SoftView.
- Select the SoftPlan button in the Windows Status Bar and the change will
automatically be applied to the floor plan view.
- Modify the design of the floor plan view within SoftPlan.
- Select one of the SoftView buttons in the Windows Status Bar. Selecting
the GO button will then display the updated image of the floor plan in
SoftView.
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Items Added to Extraction Options 

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In version 11 there are now additional selections in the Extraction Options dialog box,
which opens when building a 3-Dimensional SoftView image. The items that were in
previous versions, but not included in this menu that have now been added are:
Symbols, Stairs, Stair Railings, Decks, Deck Railings and Deck Stairs.
There is also an Interiors selection that controls the extraction of
Wallcovering, Baseboard, Crown Molding, Chair Rail and
Flooring.
It is necessary to check these items in order to extract, as this will determine
whether they can be viewed in the 3D image. The reason why all drawing items are not
automatically extracted is that it would then take longer to generate and manipulate
the image, and there may be certain items that are not favorable to show in SoftView
anyway. For example, when generating an outside view of a building, Interiors are
not checked to extract by default to save you time (although the option to extract is
still available).
Adding these additional items to the Extraction Options dialog box provides much
more flexibility as to what can be generated. Items that were automatically
extracted before such as Symbols, now have the option of being extracted, thus cutting
down on the time it takes to generate the image.
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- Once the floor plan drawing is saved, go to Build>Assemble
Floors.
- Make sure the appropriate drawing has been added to Current Assembly and
click OK.
- Go to Build>3-Dimension, and choose the type of SoftView image to be
generated.
- The Extraction Options dialog box will then automatically open, at this point
select the items to be extracted and click OK.
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Many Opening features have significantly improved in SoftPlan Version 11.
Included in these improvements, are some major changes to the Bay and Bow
Windows. In SoftView these Bay and Bow Windows now generate as
complete Openings with all surfaces. In previous versions, you could only
achieve a basic wireframe type appearance in SoftView.
This feature allows the Bay and Bow Windows to be used in plans without
compromising the appearance of the 3D rendering. The final result, you get a more
accurate and realistic 3D rendering.
Note: Some roofs have been added as Symbols for the Bay Windows that require a roof
because of their projection from a wall, unlike built-out Bay Windows. These Bay
Roofs can be found in a symbol library named Bay.
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- Select Draw>Opening>Bay Bow.
- Select an Opening from the list by highlighting it with the left mouse
button.
- Move to the drawing and position the cursor on the Wall where the opening
will be placed.
- Select the left mouse button to add the Opening. The Bay or
Bow window will automatically project to the outside of the Wall.
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Decking Extracts as Individual Boards


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SoftView now extracts the Decking Boards of a Deck as individual pieces of
lumber, creating a much more realistic appearance to the 3D image. Previous versions
of SoftPlan displayed the Decking as a single surface in 3D, using style lines that
were "drawn" onto the deck surface to represent the individual Decking Boards.
This former Deck reproduction often took on an unnatural appearance.
Extracting the Decking Boards as individual pieces generates a more true-to-life
appearance as you can now see through the decking. This new feature is especially
useful for any high Deck design as may occur on a walkout basement with a higher,
main floor Deck.
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- Draw a Deck by selecting Draw>Deck>Deck from within
SoftPlan.
- Use Edit>Edit Item to edit the Deck and change the Decking
Gap and Decking Width as necessary.
- Assemble the drawing in the Assemble Floors menu found under the
Build menu.
- Select Build>3-Dimensional>Textured to view the Deck in
SoftView.
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Ambient Light Value
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Version 10 Image
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Version 11 Image
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SoftView has modified the default level of Ambient light for Rendering
mode. Your Ambient light is the overall lighting you see in a rendering.
In Version 10, the Ambient light was at a value of 30; and lighter colors appeared
to be washed out. This was even more evident once light sources were added.
Version 11 now has an ideal Ambient light default setting of 20.
This modification will allow your 3D models a suitable lighting default and reduces the
time it would have taken to adjust the Ambient light. With a lower
Ambient light setting, adding other light sources will not over power the surfaces
with too much light; and the textures in your drawing will not get washed away.
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- In SoftView make sure you are in Rendered mode.
- Go to the Options pull down menu.
- Select Render Options.
- The greater the value you select, the greater the Ambient light.
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Cabinets Appear in Plan View 

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In Version 11, SoftView Camera Control is much easier to use when trying to view
your kitchen in 3D. Unlike previous versions of SoftView, your Cabinets are
now visible.
This means you have more control because you can see where your Cabinets and
Cabinet Islands are when trying to position your Camera for the best possible
3D renderings.
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- Create a 3D image in SoftPlan.
- Select the Camera menu or icon.
- Within this dialog box, you can see the Camera position in relationship to
your drawing's Walls, Openings and now Cabinets.
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Site Polygons in SoftView Camera
Control

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SoftView will now display Site Polygons in the Plan window of the SoftView
Camera Control menu. Opening the Camera Control menu will show all the Site
Polygons that were drawn on the drawing you are currently viewing in SoftView.
Regardless of the camera and target position in both the Elevation and Plan
views, this new feature remains and will continue to display your Site Polygons.
As your Camera Control allows you to select what you wish to look at, the more
information you see in Plan view, the better you will know where your camera is
located and what you will see before you have to generate the image. The ability to
now see your Site lines in the Camera Control, will better aid you in
positioning your camera and target when creating exterior 3D views. Because you can
now pre-determine that your field of view will capture the Site as you desire, you
will save time by not having to generate the image only to find out that you did not
position your camera controls as desired.
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- In Site mode, draw the required Site Polygons.
- From the Build menu in SoftPlan, generate a 3-D model.
- Once in SoftView, select Camera.
- In the Plan window you will notice that the Site Polygons were drawn.
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Symbols Compressed to *.sxf 
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To produce an image of a house plan in SoftView, the program needs to calculate thousands
of surfaces to be able to accurately project them in 3-dimensions. The more detailed
the drawing, the more surfaces the program needs to calculate, and the longer the process
takes. If SoftView is then exited and a subsequent 3D image is generated, all the
surfaces must be calculated again.
In previous versions, the time it took to produce a 3D image of a house plan was often
held back by the number of surfaces contained in symbols and their 3D links. In
Version 11, SoftView now saves compressed copies of the symbols found on drawings to reduce
subsequent extraction times. The first time a drawing in the current folder is
generated in SoftView, a new folder called SoftView Cache is also created. All
calculations made for any symbols are saved as a compressed copy of the original symbol,
given an *.sxf extension, and then stored in the SoftView Cache. Then, if the current
SoftView screen is exited and another opened, the program uses the compressed copies of the
symbols rather than having to re-calculate their surfaces again, reducing the time it takes
to open the image a second time.
This method greatly speeds up all subsequent SoftView generation times after the
original has been generated, as the program does not need to calculate all the surfaces of
the symbols again. This will come as a large benefit to you, especially when
producing 3-Dimensional images of a house in front of a client!
There is another benefit to the creation of the SoftView Cache folder and the *.sxf
files it contains. Now the same 3D image can be produced on any other computer, making the
entire design completely portable. As long as the entire Plan folder is copied,
another computer running SoftPlan can produce the same 3D image of the house, even if the
drawing contains custom 3D symbols that are not available on the 2nd computer. This
works as another benefit to you because you no longer need to worry about setting up all
computers with the exact same configurations, especially when exhibiting your designs at
trade shows!
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- Select Build>Assemble Floors and assemble the drawings from lowest to
highest.
- From the Build pull down menu, select 3-Dimensions and choose a 3D
mode.
- Upon exiting the SoftView screen, generating subsequent SoftView images will
extract faster.
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Camera Field of View Line Updates in Real Time


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The field of view between the Camera and the Target in the SoftView Camera
Control menu is now real time as you change their positions. Selecting the
Camera to move, then moving it around the plan area will keep your field of view
lines visibly on the Target so you can easily see what your Camera is looking
at before you place it. Selecting the Target to move will do the same,
displaying the field of view to the Camera.
The addition of this visual aid will help reduce the time it takes to position your
Camera and Target, as the field of view now follows as you move.
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- Generate a SoftView 3D.
- Select Camera to open the Camera Control menu.
- Click the Move button, then click on the Camera in the Plan
window.
- As you move the Camera around the Plan space, the field of view will
display that it is maintaining focus on the Target.
- As you move the Target around the Plan space, the field of view will
display that it is maintaining focus from the Camera.
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Relief Depth Control Added for Ray Traced
Textures

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In the SoftView module of SoftPlan Version 11, there is now a Relief Depth (Raytrace
Only) control in the Texture dialog box under Material Assignment.
The value entered for this feature will only take effect once a 3-Dimensional rendered
image has been generated and Ray Tracing has been selected in the Render
Options dialog box. This Relief Depth (Raytrace Only) feature will create
the illusion of depth by simulating indentations in the textured surface depending on the
value that has been set.
With this feature you have the ability to make generated renderings appear more
realistic and 3-Dimensional.
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- Go to Options>Render Options and the dialog box will open.
- Put a check in the Ray Tracing box and click OK.
- Go to the Material menu and the Material Assignment box will open
up. Select the appropriate texture under the Texture column by
double-clicking it.
- The Texture dialog box will then open. Assign a value for Relief
Depth (Raytrace Only) anywhere from 0-100 (zero being the default and not having
Relief Depth on).
- Click OK in the Texture dialog box, then click OK out of the
Material Assignment dialog box.
- Click the Go button to generate changes.
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Textures Can Now Stretch up to 400% 

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Among the improvements that have been made to SoftView for the Version 11 release, is
the ability to horizontally and vertically stretch textures up to 400% their original
size. In previous versions you were only able to stretch up to 200%.
This feature allows for the ability to increase the sizes of building materials such
as ceramic tiles from their original sizes to sizes that are up to 400% larger, all
from one original bitmap image. Also, with the ability to increase the texture
size, you can decrease the amount of "tiling" that occurs on the image, allowing for a
more distinct image.
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- In SoftPlan, assure that you have drawn ceramic flooring in Interior
Mode.
- Select Build>3D>Rendering.
- Extract Interiors from the Extraction dialog.
- Select Material>Interiors>Ceramic>Texture.
- Assign a Bitmap image to represent the desired flooring pattern.
- Increase the horizontal and vertical stretch to increase the sizes of the
texture pattern by up to 400%.
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New Texture Formats Supported 

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The ability to import textures into SoftPlan for use in 3D renderings just got
easier. SoftPlan Version 11 will now accept the file formats .JPG and .TGA in
addition to the .BMP format that was previously utilized for 3D textures.
This feature makes it no longer necessary to convert images that are in any of the new
formats listed when importing them into SoftPlan. It is important to remember that if
the imported texture is to be copied across a large surface must be a "tileable" texture to
cover the surface uniformly. This means the left edge of the image must match up with
the right and the top with the bottom, much as patterned tiles do.
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- Place the texture images in a folder under
c:\softplan11\3d\Textures\Bitmaps. Select an appropriate folder to place
the textures in or create a new folder. This can be done through Windows.
- To access the texture and apply it to a surface in the 3D image, select
Material from the top of the SoftView screen to see all materials. You can
also select Modify>Surface Edit and select the surface to change with the
left mouse button. This will open a Material Assignment dialog.
- With either method used, double click the left mouse button on the texture column
next to the material to change. This will open the Texture dialog where
the new texture can be selected.
- If the material texture was added to a different folder than the current folder,
select the proper folder from the folder list.
- Select the Name field to access the actual textures. The extensions
for the files will display in this field to help in selecting the proper texture.
- All of the adjustments available to bitmaps are also available to the .JPG and .TGA
file formats from the Texture dialog.
- Select OK to accept any changes made and select Go to view the
changes to the image.
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Decks Appear in Camera Plan View 

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The new ability to view decks in the SoftView 3D Camera has been added to
SoftPlan Version 11. This addition will help when doing exterior 3D images and
positioning the camera to include a deck drawn on the floor plan. In previous
versions, the deck did not appear in the camera plan view. This meant that getting
the deck positioned properly in the 3D image required some guesswork.
The guesswork is over in Version 11. An outline of the deck appears in the plan
view portion of the Camera Control dialog, along with the walls of the floor
plan. You will definitely save time by being able to get the position of your deck
for 3D rendering right the first time.
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- In the SoftView 3D screen, select Camera.
- If the plan view portion of the dialog on the right side does not show the deck
outline, move the focus point in the elevation view on the left to the floor that the
deck is drawn. Only the floor that the focus point is on in elevation will appear
in plan view.
- Move the camera as necessary to include the deck in the view and select
OK.
- Now you can select Go to view the deck in the 3D image.
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Render to File Displays Save As Menu

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The Render to File option in SoftView will generate a saved bitmap image of the
current floor plan being viewed in SoftView. This allows for an image to be created with a
resolution greater than your monitor can produce. Depending on the size of image specified, this
process may take some time to complete.
In previous versions of SoftPlan, if the Go button was selected by mistake after
the first Rendered File had been generated, the user had to wait until the image
had completely generated a second time.
Now in version 11, the Save As dialog will be displayed whenever the
Render to File is selected and the Go button is pressed, allowing the
user to either choose a different file name or Cancel the generation altogether.
This will definitely save the user a lot of time by giving the user a
chance to cancel the Render to File process if the Go button was selected
by mistake.
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Select Build>Assemble Floors and assemble a set of drawings to be viewed
in SoftView.
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Select Build>3-Dimensions and select a desired SoftView mode, such as
Textured.
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Select Options>Render Options from within SoftView.
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From the Render Options menu select Render to
File and OK to exit the menu.
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Select the Go button. The Save As menu appears asking for a
file name. Enter a file name and
select the Save button.
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After the Render to File process is complete,
selecting the Go button a second time without making any changes will
again prompt the Save As menu, allowing you to either choose a different
file name or Cancel the generation altogether.
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Hole Cutter Improved 

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Version 11 has improved SoftView's ability to cut holes in walls. The Hole
Cutter is used for placing complicated opening configurations for viewing in
Elevation, Section or 3-Dimensions. In previous versions you often had to break a wall
into 2 separate walls to properly generate several openings accurately in
SoftView. Now in Version 11, you are
virtually unlimited to the design of window and door arrangements.
This improvement, along with SoftPlan's improved method of assembling Unit
Openings, allows you to assemble much more complicated opening arrangements and
have them generate properly in SoftView.
This improvement also allow you to draw more openings in a single wall
and have them all generate properly
in SoftView.
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Select File>System Library and configure a
Componented Opening as previously explained in the "Unit Openings Stored
in Library" feature of SoftPlan.
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Select File>Open and open an existing
drawing.
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Select Draw>Opening and add the new Window to an
existing wall.
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Continue to add several other openings to the same
wall.
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Select Build>Assemble Floors and add the drawing
to the Assemble Floors menu.
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Select Build>3-Dimensions and choose a SoftView
mode, such as Textured.
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SoftView should then accurately generate the wall and properly cut holes for
all the openings in the wall.
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Roughness Slider Added to Textures

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| In the SoftView module of SoftPlan Version 11, there is now a Roughness
slide control in the Texture dialog box under the Material Assignment. This
Roughness feature will give the texture a rougher appearance, depending on the value
that has been set. This addition makes generated renderings appear more realistic and
3-Dimensional. |
- Generate a SoftView 3-Dimensional Rendered Image.
- Go to Material menu, and the Material Assignment dialog box will
open. Select the appropriate texture under the Texture column by double-clicking
it.
- The Texture dialog box will then open. Assign a value for Roughness
anywhere from 0 to 100 (zero being default and not having Roughness on).
- Click OK out of the Texture dialog box, then click OK out of
Material Assignment dialog box.
- Click Go button, to generate changes.
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Fog and Mist Added to Render Options
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Dialogue
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No Effects
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Fog at 60
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Mist at 10
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Fog and Mist
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Two of the many new features added into SoftView in the Version 11 release are the ability
to add Fog and Mist to three-dimensional renderings.
The ability to add material
such as Fog to the sky and Mist to the ground allow the image to be softened
and provide the user with a tool to make the drawing seem more realistic.
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Select Build>3D
Rendering.
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Select
Options>Render Options.
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Fog levels can
be assigned to the drawing from a value of 0 to 100, with 100 being the
strongest or the one being the most predominant.
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Mist levels
can be assigned as well on the same scale. This feature can also be offset
so that the mist levels can start from any elevation above the grade.
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Item Erase

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SoftView in Version 11 introduces a direct link to the floor plan(s) that generated the
image, and now you can erase items while in SoftView. The Item Erase command in
SoftView acts the same as the Erase command in plan. This new feature is
actually removing the object from the drawing, so if you return to your floor plan, the
item you erased in SoftView will be removed in SoftPlan.
This new relationship between your floor plan(s) and the image you have in SoftView will
greatly aid in floor plan design, and the creation of renderings. By allowing you to make
modifications such as erasing unwanted items from SoftView, you no longer have to
exit SoftView, erase the object in plan, then re-generate another SoftView
image.
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Generate a SoftView image in
either Elevation, Cross Section or 3D.
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Select the Modify pull down
menu.
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Select Erase
Item.
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Position your cursor over the item
you wish to Erase, and press the left mouse button.
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The
object will highlight, letting you know that it is selected.
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Press the Go button to
regenerate the image to the screen, and the object will be removed.
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New SoftView Textures 

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SoftPlan Version 11 provides even more Textures than ever
before, to be used on your SoftView 3D renderings. To accompany the new Symbols, and
Symbol libraries in Version 11, we have added several new Textures in order
to allow you more selection. The new symbol libraries Interior Decor, Rendering
shrubs, and Rendering Trees have been linked to Textures that improve
their appearance. For example, in the Interior Decor library are several wall
pictures and floor rugs. These have been assigned Texture images of actual artwork
and rugs. Some other additional images include:
- Single bricks for opening trim along with mortar.
- Various Pool water Textures.
- More door images including interior doors and
bifolds.
- Many more.
Adding these new Textures to your interior 3D views offers
a much more realistic view. This will greatly increase
the appearance of your images and reduce the amount of time needed to create
them.
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- Generate a SoftView 3D in Rendered mode.
- Click on the Material option.
- In the Material Assignment menu, select and item to apply a Texture
to by double clicking on the Texture field.
- From the Texture menu that opens, you can select a library and then choose a
Texture from within that library.
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Compound Openings Display Single Sill 

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Version 11 Openings will now display a continuous Sill on compound
Openings, that each have Sills defined. As you create Openings that
have multiple bottom units, that require Sills, each of these units is edited to
have it's own Sill. Once you view your drawing in SoftView, however, it will now
display the entire Opening with a single continuous Sill, rather than
overlapping Sills, causing a visible line. As you save your line drawings, such as
elevations, to be drawings, they will remain as single Sills.
With not having to spend time erasing unwanted lines on the Sills, you will be
better able to concentrate your efforts on completing your drawings. Your 3-D images will
also benefit from this by displaying a proper clean looking opening Sill that is
continuous.
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- Draw an Opening that has compound units, each with a Sill
added (such as any Opening from the Entry library).
- Save the drawing and generate a SoftView 3D.
- Position the camera to view the Opening.
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