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SoftPlan 2012 New Features:
3D, Elevation, and Cross Section share a common material file so changes in one affect
3D Camera Window
Easy access to commands pan and rotate the camera. Also access to the new Look At command.
3D View Window
Easy access top down and over the top views as well as model rotate.
Ambient Occlusion is a technique that enhances appearance of folds and corners on a
Area Light source added
Horizontal & Vertical Light source type added. They cast light in the shape of a
pyramidal frustum. They can be used as a light source in 3D or embedded in a fixture. A florescent
fixture is an example of where they are used.
Auto Horizon shortcut added to SoftView toolbar.
Offset option added.
Each mode, has a background image assignment.
Background Extraction removed
With the new design incorporating multiple windows and multiple processors the command
was no longer required.
Color Swatches command added
Color Swatches command added used to add manufacturers paint colors to the model. Benjamin Moore is the first
manufacturer library included.
Draw Symbol added to 3D, Elevation, and Section
Emissive property added to material definitions
Used to make a material glow to create bright spots.
Glass House material file added
Headlight light source added
This direct light source is automatically place just above the camera ensuring that there is light, and
more importantly shadow, in a scene.
Information popup added to the Right Mouse Button
Selecting the right mouse button displays a context sensitive information menu. This greatly
reduces the amount of mouse movement required to execute common commands.
Custom option added to Lighting options, if not selected the lighting settings are automatically selected.
The automatically generated lighting establishes a lighting model that balances render results with generation
Material option added, save and recall the render settings for a given item, glass for example.
Number of Rendered Triangles and Lights added to status bar
Lists the number of surfaces that in the current model.
Multi Threaded Ray Tracer added
A completely new ray trace engine will use all the available processor cores to complete the render in a shorter
period of time.
Over the side view added
Automatically creates a view that peeks over the walls into the floor plan
Photon Mapping Indirect Lighting option added
Indirect Lighting can be added via a photon mapping technique. In the images above photon mapping has
been enabled on the right hand image.
Reflections added to Hardware (GPU) mode renderings
Textured (GPU) rendering now have the ability to calculate and display reflections.
Render Options Save and Load added
Store and recall settings for Line, Face, Effects, Render, Lighting, and Background.
Shadow quality improved
The above images show the shadows in Textured (GPU) mode. A mode that can be moved through in real time
given a fast video card. More light sources are included in the casting of the shadows and variance shadow mapping
is employed in GPU mapping calculations.
3D, Elevations and Sections have an enhanced Snap setting (F11). Useful for commands such as Draw,
Move, and Adjust.
Top Down View added
Automatically creates a "3D Floor Plan" view.
Watercolor Effect added